How the generations demonise video games

One of the most obvious examples of a generation gap is the difference between those who grew up with video and computer games, and those who didn’t.

To older generations, “Halo” and “Grand Turismo” inexplicably pushed aside test match cricket and Jane Ayre.

In this look at Language and Identity, Adam Connors speaks to Anthony Hetrih and Margaret Pomeranz about how both ignorance, and even legislation, continues to demonise video gaming in Australia.